About Me
- V Yonkers
- Education, the knowledge society, the global market all connected through technology and cross-cultural communication skills are I am all about. I hope through this blog to both guide others and travel myself across disciplines, borders, theories, languages, and cultures in order to create connections to knowledge around the world. I teach at the University level in the areas of Business, Language, Communication, and Technology.
Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts
Wednesday, July 10, 2013
Organizational Creativity
A while back, I cowrote an article on the psychology of entrepreneurs. My role was to help update the paper that one of my colleagues had written a while before. I took a totally different approach as my background was in international management and communication. Our paper has been well received and still holds up. One reason it may still hold up is that we tried to identify the universals that came out of research regardless of discipline, culture, or methodology. These universals included a high locus of control, high tolerance of ambiguity, a risk taking personality, the ability to rebound after failure, and strong community/familiar support.
So how does that relate to organizational creativity? One of the concepts in the paper that I think was lacking was the creative mind of the entrepreneur. Part of the reason is that few people studied creativity among entrepreneurs is because we assume 1) entrepreneurs are already creative; 2) creativity is subjective and therefore difficult to measure or even observe; 3) business studies need to be “scientific” which means the “soft sciences” such as creativity, communication, innovation, and artistic sense do not have a place in business journals.
Recently, however, there has been a resurgence in research on organizational creativity and innovation. Just in searching “organizational creativity” on google scholar for 2013 (7 months) returned 14,800 hits compared to a total of 58,400 for the time period of 2000-2005 (an average of 11,800 per month). This does not include other concepts that might fall under “creativity” such as knowledge creation, innovation, product/idea development, organizational design, and collective knowledge.
My own research on knowledge creation in distributed groups has recently had me reevaluating my data to answer the following questions:
1) What organizational, departmental, and group processes affect individual creativity and the creativity at all levels of an organization? How do these processes inhibit or encourage innovation and creativity?
2) How do cultural practices (organizational, departmental, academic discipline/professional, societal) inhibit or encourage creativity? How creativity is perceived and/or defined?
3) What design features create the best environment for creativity? What environmental features? What interpersonal/societal/communication features?
I will be focusing on some of my findings about transactional and negotiated knowledge, knowledge boundaries at various levels, and the concept of “design” in organizational practices.
Reading list:
Shin, Soo-Young; Park, Won-Woo; Lim, Hyoun Sook, (2013). What Makes Small- and Medium-Sized Enterprises Promote Organizational Creativity: The Contingency Perspective. Social Behavior and Personality: an international journal, Volume 41, Number 1, 2013 , pp. 71-82(12).
Anit Somech & Anat Drach-Zahavy (2013). Translating Team Creativity to Innovation Implementation
The Role of Team Composition and Climate for Innovation. Journal of Management. vol. 39 no. 3 684-708.
Cook, S & Yanow, D. (1993). Culture and organizational learning. Journal of Management Inquiry, 2 (4), 373-390.
Goodwin, C. (1994) Professional Vision. American Anthropologist, New Series, 96 (3), 606-633.
Mohammed, S., & Dumville, B. (2001). Team mental models in a team knowledge framework: Expanding theory and measurement across disciplinary boundaries. Journal of Organizational Behavior, 22, 89-106.
Rouwette, E. & Vennix, J. (2008). Team learning on messy problems. In Sessa, V. & London, M. (Eds) Work Group Learning (pp. 243-284). New York, NY: Lawrence Erlbaum Associates.
Moreland, R., & Levine, J. (2001). Socialization in organizations and work groups. In M. E. Turner (Ed.), Groups at work: Theory and research (pp. 69-112). Mahwah, NJ: Lawrence Erbaum Associates.
Jehn, K., Northcraft, G., & Neale, M. (1999). Why differences make a difference: A field study of diversity, conflict, and performance in workgroups. Administrative Science Quarterly, 44, 741-763.
Thursday, July 7, 2011
What creativity, time, and interest can produce
I have often felt that the current focus in the US system has lost is creativity. As China focuses their research on moving to a more creative system, the US has moved to "standardizing" which kills creativity. Pushes in creativity within the educational system has resulted (usually after a lag time) of great prosperity. This can be seen in the 60's and the 90's.
This spring and summer, my daughter had more time on her hands. She also attends a school that is 100% project based learning. One of the unexpected results of project based learning is the increase in creativity. The initial focus of the school was to improve STEM education. However, where students excel on standardized tests was English and History. Why? I believe it is because these topics allow for greater levels of creativity within the testing assessments. However, STEM needs personnel that have a high level of creativity.
With this in mind I began to think of what conditions are needed (and that her school includes in their curriculum, including STEM). If STEM assessments began to include creativity in their assessment, teaching within STEM would need to change. So what would need to be included? In looking at the work my daughter has done over the last 3 months, I would say that creativity needs time (to try things out), interest (see Dr. Margaret Haviland's post on project based learning to see how to integrate student choice into the curriculum), and student accountability/self direction.
Examples
My daughter set a goal to get on the dance team at her dance school despite the fact that she did not know how to tap dance. She taught herself how to tap using YouTube and spending three hours a night a week before tryouts practicing. When she got stuck, she would ask me (6 years of tap). She used both online tools and personal experts to help her to learn something that was needed to achieve a personal goal she set. Part of the goal setting was due to her school, as was finding resources to achieve that goal. However, the other part was time (she did this during a week off from school) and passion (not for tap, but for dance in general).
During the month of May, my daughter finally found herself with time on her hands as school work was winding down and she no longer had any extra curricular activities (plays, dance). She took this time to play around with audacity, a program she had learned about school. She has been very focused this year on developing her music skills, both in her piano/keyboarding skills and singing. She spent hours putting recording her singing and putting together harmonies. This was the result:
The entire piece is her voice (6 tracks) that she figured out and recorded on her own.
Finally, again using a combination of YouTube and experts, my daughter has taught herself to sing. Again, this is something that she takes seriously and wants to be able to do without hurting her voice. She has acquaintances who have lost their voice (as teens) because of improper use.
This spring and summer, my daughter had more time on her hands. She also attends a school that is 100% project based learning. One of the unexpected results of project based learning is the increase in creativity. The initial focus of the school was to improve STEM education. However, where students excel on standardized tests was English and History. Why? I believe it is because these topics allow for greater levels of creativity within the testing assessments. However, STEM needs personnel that have a high level of creativity.
With this in mind I began to think of what conditions are needed (and that her school includes in their curriculum, including STEM). If STEM assessments began to include creativity in their assessment, teaching within STEM would need to change. So what would need to be included? In looking at the work my daughter has done over the last 3 months, I would say that creativity needs time (to try things out), interest (see Dr. Margaret Haviland's post on project based learning to see how to integrate student choice into the curriculum), and student accountability/self direction.
Examples
My daughter set a goal to get on the dance team at her dance school despite the fact that she did not know how to tap dance. She taught herself how to tap using YouTube and spending three hours a night a week before tryouts practicing. When she got stuck, she would ask me (6 years of tap). She used both online tools and personal experts to help her to learn something that was needed to achieve a personal goal she set. Part of the goal setting was due to her school, as was finding resources to achieve that goal. However, the other part was time (she did this during a week off from school) and passion (not for tap, but for dance in general).
During the month of May, my daughter finally found herself with time on her hands as school work was winding down and she no longer had any extra curricular activities (plays, dance). She took this time to play around with audacity, a program she had learned about school. She has been very focused this year on developing her music skills, both in her piano/keyboarding skills and singing. She spent hours putting recording her singing and putting together harmonies. This was the result:
The entire piece is her voice (6 tracks) that she figured out and recorded on her own.
Finally, again using a combination of YouTube and experts, my daughter has taught herself to sing. Again, this is something that she takes seriously and wants to be able to do without hurting her voice. She has acquaintances who have lost their voice (as teens) because of improper use.
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